#include "load.h"#include "level.h"#include "monster.h"#include "item.h"#include "player.h"#include "npc.h"#include "skillpr.h"#include <stdio.h>#include <string.h>#include <stdlib.h>
Functions | |
| struct leveldata | load (char *directory) |
| struct cell | load_cell (int id, char mode) |
| void * | load_lcinfo (FILE *file, int id, int reset) |
| void * | load_moninfo (FILE *file, int id, int reset) |
| void * | load_inv_iteminfo (FILE *file, int id, int reset) |
| void * | load_iteminfo (FILE *file, int id, int reset) |
| void * | load_playerinfo (FILE *file, int id, int reset) |
| void * | load_npcinfo (FILE *file, int id, int reset) |
| void * | load_skillboxinfo (FILE *file, int id, int reset) |
Variables | |
| FILE * | tempcell |
| FILE * | map |
| FILE * | lcinfo |
| FILE * | iteminfo |
| FILE * | moninfo |
| FILE * | playerinfo |
| FILE * | inv |
| FILE * | inpc |
| FILE * | skillboxinfo |
| struct leveldata load | ( | char * | directory | ) | [read] |

| struct cell load_cell | ( | int | id, | |
| char | mode | |||
| ) | [read] |

| void* load_inv_iteminfo | ( | FILE * | file, | |
| int | id, | |||
| int | reset | |||
| ) |

| void* load_iteminfo | ( | FILE * | file, | |
| int | id, | |||
| int | reset | |||
| ) |

| void* load_lcinfo | ( | FILE * | file, | |
| int | id, | |||
| int | reset | |||
| ) |
| void* load_moninfo | ( | FILE * | file, | |
| int | id, | |||
| int | reset | |||
| ) |

| void* load_npcinfo | ( | FILE * | file, | |
| int | id, | |||
| int | reset | |||
| ) |

| void* load_playerinfo | ( | FILE * | file, | |
| int | id, | |||
| int | reset | |||
| ) |

| void* load_skillboxinfo | ( | FILE * | file, | |
| int | id, | |||
| int | reset | |||
| ) |

| FILE* inpc |
| FILE* inv |
| FILE* iteminfo |
| FILE* lcinfo |
| FILE* map |
| FILE* moninfo |
| FILE* playerinfo |
| FILE* skillboxinfo |
| FILE* tempcell |
1.6.3