#include "load.h"
#include "level.h"
#include "monster.h"
#include "item.h"
#include "player.h"
#include "npc.h"
#include "skillpr.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
Functions | |
struct leveldata | load (char *directory) |
struct cell | load_cell (int id, char mode) |
void * | load_lcinfo (FILE *file, int id, int reset) |
void * | load_moninfo (FILE *file, int id, int reset) |
void * | load_inv_iteminfo (FILE *file, int id, int reset) |
void * | load_iteminfo (FILE *file, int id, int reset) |
void * | load_playerinfo (FILE *file, int id, int reset) |
void * | load_npcinfo (FILE *file, int id, int reset) |
void * | load_skillboxinfo (FILE *file, int id, int reset) |
Variables | |
FILE * | tempcell |
FILE * | map |
FILE * | lcinfo |
FILE * | iteminfo |
FILE * | moninfo |
FILE * | playerinfo |
FILE * | inv |
FILE * | inpc |
FILE * | skillboxinfo |
struct leveldata load | ( | char * | directory | ) | [read] |
struct cell load_cell | ( | int | id, | |
char | mode | |||
) | [read] |
void* load_inv_iteminfo | ( | FILE * | file, | |
int | id, | |||
int | reset | |||
) |
void* load_iteminfo | ( | FILE * | file, | |
int | id, | |||
int | reset | |||
) |
void* load_lcinfo | ( | FILE * | file, | |
int | id, | |||
int | reset | |||
) |
void* load_moninfo | ( | FILE * | file, | |
int | id, | |||
int | reset | |||
) |
void* load_npcinfo | ( | FILE * | file, | |
int | id, | |||
int | reset | |||
) |
void* load_playerinfo | ( | FILE * | file, | |
int | id, | |||
int | reset | |||
) |
void* load_skillboxinfo | ( | FILE * | file, | |
int | id, | |||
int | reset | |||
) |
FILE* inpc |
FILE* inv |
FILE* iteminfo |
FILE* lcinfo |
FILE* map |
FILE* moninfo |
FILE* playerinfo |
FILE* skillboxinfo |
FILE* tempcell |