Common structure for all game. More...
#include <cell.h>
Data Fields | |
int | type |
int | size_info |
char | show |
void * | info |
Common structure for all game.
Common structure for all game. One square in game field is represented by one cell structure
void* cell::info |
Some additional info (depends on type)
char cell::show |
Character representation of cell
int cell::size_info |
Size of memory info points to
int cell::type |
Type of cell