Structure for storing character info. More...
#include <player.h>

Data Fields | |
| int | race |
| int | profession |
| int | zm |
| int | endurance |
| int | perception |
| int | strength |
| int | intellegence |
| int | speed |
| int | luck |
| int | accuracy |
| struct item * | inventory |
| struct item * | weaponwielded |
| struct item * | armoronbody |
| struct item * | quiver |
| int | number_of_items |
| struct cell | tempinv |
| int | spellpoints |
| int | hp |
| int | mspellpoints |
| int | mhp |
| int | ac |
| int | attack |
| int | xp |
| int | level |
| int | nutrition |
| struct skillbox * | sb |
| int | skillpoints |
Structure for storing character info.
| struct item* player::armoronbody |
Armor on body (active)
| struct item* player::inventory |
Our adventurer's backpack
Number of items in inventory
Profession of character (e.g., DIVINE_ASSASSIN or ARCHER
| struct item* player::quiver |
Points to supplies in quiver
| int player::race |
Race of character (HUMAN is the only available now)
| struct skillbox* player::sb |
Container of skills
Number of skillpoints
| struct cell player::tempinv |
Temporary inventory. Contains cell the player stands on
| struct item* player::weaponwielded |
Weapon in hand
| int player::zm |
Amount of gold
1.6.3