Structure for storing items in the game. More...
#include <item.h>
Data Fields | |
struct cell | tempinv |
char * | name |
int | id |
int | class |
int | subclass |
char | key |
int | level |
Structure for storing items in the game.
int item::class |
Class of item (e.g., WEAPONS or ARMOR)
int item::id |
ID of item (for example ARROW or RING_MAIL)
char item::key |
Key to access item (available in inventory)
int item::level |
Level of item (cost depends on it)
char* item::name |
Name of item
int item::subclass |
Subclass (e.g. MAIL_ARMOR or KNIVES)
struct cell item::tempinv |
Cell on which item lying on (deprecated, use backpack instead)