#include "main.h"#include "player.h"

Data Structures | |
| struct | action_routine |
Defines | |
| #define | REPEAT 0 |
| #define | NO_REPEAT 1 |
Functions | |
| void | init_action_handler () |
| void | destroy_action_handler () |
| int | add_action_by_ar (struct action_routine ar) |
| void | rm_action (int id) |
| void | action_tick (struct leveldata ld) |
| int | add_action (int timeout, int repeat, void(*func_pl)(struct player *pl)) |
| #define NO_REPEAT 1 |
| #define REPEAT 0 |
| void action_tick | ( | struct leveldata | ld | ) |

| int add_action | ( | int | timeout, | |
| int | repeat, | |||
| void(*)(struct player *pl) | func_pl | |||
| ) |

| int add_action_by_ar | ( | struct action_routine | ar | ) |
| void destroy_action_handler | ( | ) |
| void init_action_handler | ( | ) |
| void rm_action | ( | int | id | ) |

1.6.3