Structure for storing monster info. More...
#include <monster.h>
Data Fields | |
char * | name |
char | show |
int | color |
int | class |
int | id |
int | hp |
int | mhp |
int | ac |
int | speed |
int | pre |
int | post |
int | bonus |
int | difficulty |
struct cell | tempinv |
Structure for storing monster info.
int monster::class |
Monster's class
int monster::color |
Monster's color
Difficulty 0 to 15. 0 is very weak. 15 is very strong
int monster::id |
Monster's ID
char* monster::name |
Monster's name
char monster::show |
Overrides cell::show
struct cell monster::tempinv |