Structure for storing monster info. More...
#include <monster.h>

Data Fields | |
| char * | name |
| char | show |
| int | color |
| int | class |
| int | id |
| int | hp |
| int | mhp |
| int | ac |
| int | speed |
| int | pre |
| int | post |
| int | bonus |
| int | difficulty |
| struct cell | tempinv |
Structure for storing monster info.
| int monster::class |
Monster's class
| int monster::color |
Monster's color
Difficulty 0 to 15. 0 is very weak. 15 is very strong
| int monster::id |
Monster's ID
| char* monster::name |
Monster's name
| char monster::show |
Overrides cell::show
| struct cell monster::tempinv |
1.6.3