item Struct Reference

Structure for storing items in the game. More...

#include <item.h>

Collaboration diagram for item:
Collaboration graph
[legend]

Data Fields

struct cell tempinv
char * name
int id
int class
int subclass
char key
int level

Detailed Description

Structure for storing items in the game.


Field Documentation

Class of item (e.g., WEAPONS or ARMOR)

int item::id

ID of item (for example ARROW or RING_MAIL)

char item::key

Key to access item (available in inventory)

Level of item (cost depends on it)

char* item::name

Name of item

Subclass (e.g. MAIL_ARMOR or KNIVES)

Cell on which item lying on (deprecated, use backpack instead)


The documentation for this struct was generated from the following file:
Generated on Mon Nov 15 10:27:23 2010 for Tales of Paraverse by  doxygen 1.6.3