load.h File Reference

#include "save.h"
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Functions

struct leveldata load (char *directory)
struct cell load_cell (int id, char mode)
void * load_lcinfo (FILE *file, int id, int reset)
void * load_moninfo (FILE *file, int id, int reset)
void * load_iteminfo (FILE *file, int id, int reset)
void * load_inv_iteminfo (FILE *file, int id, int reset)
void * load_playerinfo (FILE *file, int id, int reset)
void * load_npcinfo (FILE *file, int id, int reset)
void * load_skillboxinfo (FILE *file, int id, int reset)

Function Documentation

struct leveldata load ( char *  directory  )  [read]

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struct cell load_cell ( int  id,
char  mode 
) [read]

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void* load_inv_iteminfo ( FILE *  file,
int  id,
int  reset 
)

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void* load_iteminfo ( FILE *  file,
int  id,
int  reset 
)

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void* load_lcinfo ( FILE *  file,
int  id,
int  reset 
)
void* load_moninfo ( FILE *  file,
int  id,
int  reset 
)

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void* load_npcinfo ( FILE *  file,
int  id,
int  reset 
)

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void* load_playerinfo ( FILE *  file,
int  id,
int  reset 
)

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void* load_skillboxinfo ( FILE *  file,
int  id,
int  reset 
)

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